/********************************************************************************
** Form generated from reading UI file 'LeiJiaConcreteClassification.ui'
**
** Created by: Qt User Interface Compiler version 5.3.2
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_LEIJIACONCRETECLASSIFICATION_H
#define UI_LEIJIACONCRETECLASSIFICATION_H

#include <Button.h>
#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QLabel>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QWidget>

QT_BEGIN_NAMESPACE

class Ui_LeiJiaConcreteClassification
{
public:
    QVBoxLayout *verticalLayout;
    QWidget *m_mainWidget;
    Button *m_btlGame1;
    Button *m_btlGame6;
    Button *m_btlGame5;
    Button *m_btlGame2;
    Button *m_btlGame3;
    Button *m_btlGame7;
    Button *m_btlGame4;
    QLabel *label;
    QLabel *label_2;
    QLabel *label_3;
    QLabel *label_4;
    QLabel *label_5;
    QLabel *label_6;
    QLabel *label_7;

    void setupUi(QWidget *LeiJiaConcreteClassification)
    {
        if (LeiJiaConcreteClassification->objectName().isEmpty())
            LeiJiaConcreteClassification->setObjectName(QStringLiteral("LeiJiaConcreteClassification"));
        LeiJiaConcreteClassification->resize(1211, 551);
        LeiJiaConcreteClassification->setMinimumSize(QSize(1211, 551));
        LeiJiaConcreteClassification->setMaximumSize(QSize(99999, 99999));
        verticalLayout = new QVBoxLayout(LeiJiaConcreteClassification);
        verticalLayout->setSpacing(6);
        verticalLayout->setContentsMargins(11, 11, 11, 11);
        verticalLayout->setObjectName(QStringLiteral("verticalLayout"));
        verticalLayout->setContentsMargins(0, 0, 0, 0);
        m_mainWidget = new QWidget(LeiJiaConcreteClassification);
        m_mainWidget->setObjectName(QStringLiteral("m_mainWidget"));
        m_mainWidget->setMinimumSize(QSize(275, 0));
        m_btlGame1 = new Button(m_mainWidget);
        m_btlGame1->setObjectName(QStringLiteral("m_btlGame1"));
        m_btlGame1->setGeometry(QRect(20, 25, 411, 250));
        QSizePolicy sizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
        sizePolicy.setHorizontalStretch(0);
        sizePolicy.setVerticalStretch(0);
        sizePolicy.setHeightForWidth(m_btlGame1->sizePolicy().hasHeightForWidth());
        m_btlGame1->setSizePolicy(sizePolicy);
        m_btlGame1->setMinimumSize(QSize(381, 250));
        m_btlGame1->setMaximumSize(QSize(16777215, 9999999));
        m_btlGame1->setStyleSheet(QStringLiteral("background-color:transparent;"));
        m_btlGame6 = new Button(m_mainWidget);
        m_btlGame6->setObjectName(QStringLiteral("m_btlGame6"));
        m_btlGame6->setGeometry(QRect(596, 288, 270, 250));
        sizePolicy.setHeightForWidth(m_btlGame6->sizePolicy().hasHeightForWidth());
        m_btlGame6->setSizePolicy(sizePolicy);
        m_btlGame6->setMinimumSize(QSize(270, 250));
        m_btlGame6->setMaximumSize(QSize(16777215, 9999999));
        m_btlGame6->setStyleSheet(QStringLiteral("background-color:transparent;"));
        m_btlGame5 = new Button(m_mainWidget);
        m_btlGame5->setObjectName(QStringLiteral("m_btlGame5"));
        m_btlGame5->setGeometry(QRect(306, 288, 270, 250));
        sizePolicy.setHeightForWidth(m_btlGame5->sizePolicy().hasHeightForWidth());
        m_btlGame5->setSizePolicy(sizePolicy);
        m_btlGame5->setMinimumSize(QSize(270, 250));
        m_btlGame5->setMaximumSize(QSize(16777215, 9999999));
        m_btlGame5->setStyleSheet(QStringLiteral("background-color:transparent;"));
        m_btlGame2 = new Button(m_mainWidget);
        m_btlGame2->setObjectName(QStringLiteral("m_btlGame2"));
        m_btlGame2->setGeometry(QRect(455, 25, 411, 250));
        sizePolicy.setHeightForWidth(m_btlGame2->sizePolicy().hasHeightForWidth());
        m_btlGame2->setSizePolicy(sizePolicy);
        m_btlGame2->setMinimumSize(QSize(381, 250));
        m_btlGame2->setMaximumSize(QSize(16777215, 9999999));
        m_btlGame2->setStyleSheet(QStringLiteral("background-color:transparent;"));
        m_btlGame3 = new Button(m_mainWidget);
        m_btlGame3->setObjectName(QStringLiteral("m_btlGame3"));
        m_btlGame3->setGeometry(QRect(882, 25, 270, 250));
        sizePolicy.setHeightForWidth(m_btlGame3->sizePolicy().hasHeightForWidth());
        m_btlGame3->setSizePolicy(sizePolicy);
        m_btlGame3->setMinimumSize(QSize(270, 250));
        m_btlGame3->setMaximumSize(QSize(16777215, 9999999));
        m_btlGame3->setStyleSheet(QStringLiteral("background-color:transparent;"));
        m_btlGame7 = new Button(m_mainWidget);
        m_btlGame7->setObjectName(QStringLiteral("m_btlGame7"));
        m_btlGame7->setGeometry(QRect(882, 288, 270, 250));
        sizePolicy.setHeightForWidth(m_btlGame7->sizePolicy().hasHeightForWidth());
        m_btlGame7->setSizePolicy(sizePolicy);
        m_btlGame7->setMinimumSize(QSize(270, 250));
        m_btlGame7->setMaximumSize(QSize(16777215, 9999999));
        m_btlGame7->setStyleSheet(QStringLiteral("background-color:transparent;"));
        m_btlGame4 = new Button(m_mainWidget);
        m_btlGame4->setObjectName(QStringLiteral("m_btlGame4"));
        m_btlGame4->setGeometry(QRect(20, 288, 270, 250));
        sizePolicy.setHeightForWidth(m_btlGame4->sizePolicy().hasHeightForWidth());
        m_btlGame4->setSizePolicy(sizePolicy);
        m_btlGame4->setMinimumSize(QSize(270, 250));
        m_btlGame4->setMaximumSize(QSize(16777215, 9999999));
        m_btlGame4->setStyleSheet(QStringLiteral("background-color:transparent;"));
        label = new QLabel(m_mainWidget);
        label->setObjectName(QStringLiteral("label"));
        label->setGeometry(QRect(30, 215, 401, 61));
        QFont font;
        font.setFamily(QString::fromUtf8("\345\276\256\350\275\257\351\233\205\351\273\221"));
        font.setPointSize(20);
        label->setFont(font);
        label->setStyleSheet(QStringLiteral("color:#999999;"));
        label_2 = new QLabel(m_mainWidget);
        label_2->setObjectName(QStringLiteral("label_2"));
        label_2->setGeometry(QRect(465, 215, 401, 61));
        label_2->setFont(font);
        label_2->setStyleSheet(QStringLiteral("color:#999999;"));
        label_3 = new QLabel(m_mainWidget);
        label_3->setObjectName(QStringLiteral("label_3"));
        label_3->setGeometry(QRect(890, 215, 251, 61));
        label_3->setFont(font);
        label_3->setStyleSheet(QStringLiteral("color:#999999;"));
        label_4 = new QLabel(m_mainWidget);
        label_4->setObjectName(QStringLiteral("label_4"));
        label_4->setGeometry(QRect(30, 475, 261, 61));
        label_4->setFont(font);
        label_4->setStyleSheet(QStringLiteral("color:#999999;"));
        label_5 = new QLabel(m_mainWidget);
        label_5->setObjectName(QStringLiteral("label_5"));
        label_5->setGeometry(QRect(320, 475, 261, 61));
        label_5->setFont(font);
        label_5->setStyleSheet(QStringLiteral("color:#999999;"));
        label_6 = new QLabel(m_mainWidget);
        label_6->setObjectName(QStringLiteral("label_6"));
        label_6->setGeometry(QRect(610, 475, 261, 61));
        label_6->setFont(font);
        label_6->setStyleSheet(QStringLiteral("color:#999999;"));
        label_7 = new QLabel(m_mainWidget);
        label_7->setObjectName(QStringLiteral("label_7"));
        label_7->setGeometry(QRect(890, 475, 251, 61));
        label_7->setFont(font);
        label_7->setStyleSheet(QStringLiteral("color:#999999;"));

        verticalLayout->addWidget(m_mainWidget);


        retranslateUi(LeiJiaConcreteClassification);

        QMetaObject::connectSlotsByName(LeiJiaConcreteClassification);
    } // setupUi

    void retranslateUi(QWidget *LeiJiaConcreteClassification)
    {
        LeiJiaConcreteClassification->setWindowTitle(QApplication::translate("LeiJiaConcreteClassification", "LeiJiaConcreteClassification", 0));
        m_btlGame1->setText(QString());
        m_btlGame6->setText(QString());
        m_btlGame5->setText(QString());
        m_btlGame2->setText(QString());
        m_btlGame3->setText(QString());
        m_btlGame7->setText(QString());
        m_btlGame4->setText(QString());
        label->setText(QString());
        label_2->setText(QString());
        label_3->setText(QString());
        label_4->setText(QString());
        label_5->setText(QString());
        label_6->setText(QString());
        label_7->setText(QString());
    } // retranslateUi

};

namespace Ui {
    class LeiJiaConcreteClassification: public Ui_LeiJiaConcreteClassification {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_LEIJIACONCRETECLASSIFICATION_H
